Here’s what I’ve been reading: Gardens of the Moon, Steven Erikson Deadhouse Gates, Steven Erikson Memories of Ice, Steven Erikson House of…
What do the students say about the course? What do they expect to get out of it? What do they find…
What is hard for the students to learn? What makes it hard? Is there a ’threshold’ effect in your course, so that…
This morning, I came across this article on reforming education, which summarizes a new report on comparative educational systems. I…
What games do you use? What criteria do you use to choose games to analyse? To what extent do you let…
What do the students read (or watch) to learn theory or methods of analysis? My classes are a bit unusual on…
There’s a fantastic article by Simon Strange in this month’s issue of Game Developer Magazine. He talks about how to…
I’ve recently started a service for a couple of my friends that I’m calling “The Jessica Hammer Book Club.” They…
At what level is the course (or courses) taught? What are the overall learning goals of the course? What will your students…
Describe your course and the game analysis exercises briefly, in your own words. I created the game design course sequence for…