Innovation in Game Design
Audience Participation Games – designing games and tools that blur the lines between spectator, player, broadcaster, and designer.
Playtesting with a Purpose – improving the game design process through better playtesting education.
Games for Impact
SCIPR – supporting curiosity skills in middle-school students from marginalized groups using tabletop games.
Redefining Role-Play – learning from role-playing games to build technologies for classroom role-play activities.
The Opposite of Disaster – changing people’s beliefs about what happens after a natural disaster using digital games.
Feature Analysis in Games for Health – empirically investigating the relationship between game features and health features in games for health.
Education and Equity
PeerPresents – giving students more ownership of their learning with a real-time peer feedback system.
Twitter Activism – studying how activists use Twitter in a sustained and intentional way to bring about social change.
ELLs and MOOCs – supporting English Language Learners who use MOOCs to achieve their educational goals.
Gender and Authorship in HCI – investigating the impact of gender on author order in HCI conference publications.